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Why do people suck?

A friend of mine who works for BioWare in Canada, Jennifer Hepler, has become the target of a massive, coordinated hate and harassment campaign, probably organized by the same losers and shit-for-brains who perpetrated the harassment against caprine and me over "LOL Together". Why? Because she had the temerity to suggest that games might want to include an option to skip combat sequences for players who are more interested in the story and dialogue than the mechanics (lemme tell ya, I'd have killed for that option in Skyrim).

Gamespot has more: http://www.gamespot.com/features/the-dangers-of-gamer-entitlement-6350732/

Why do people suck so bad? Seriously, it's enough at times to make me want to renounce my species in favor of, oh, I don't know . . . algae!

By the bye, if anyone has any inclination to take the side of the harassers, or to even play "Devil's advocate", don't. Just fuckin' don't. 'Cause if you do, I won't bother with rebuttal or refutation, I'll simply delete your comment and block you. Is that fair? No, it's absolutely contrary to the ideals of freedom of speech. I don't give a fuck.


( 15 comments — Leave a comment )
Feb. 22nd, 2012 07:19 pm (UTC)
Internet anonymity = SHITCOCK
Feb. 22nd, 2012 08:10 pm (UTC)
I think your friend is quite right--I'd like to have been able to skip over plenty combat sequences in favor of the lore/story line at hand (although City Of at least has story related bits of dialogue in their cut-scenes/sequences, which I do find myself liking...)

I swear, those people are just flexing what one of my preferred radio dj's called 'keyboard muscles'. Bleh.
(Deleted comment)
Feb. 22nd, 2012 10:48 pm (UTC)
There is no assurance of freedom of speech in a person's journal. It's THEIR house. Anyone wants to invoke "freedom of speech", remind them you're not the government.
Feb. 22nd, 2012 10:55 pm (UTC)
Heh. You have a point. Everyone has the right to speak their mind. I have the right to tell them to speak it somewhere else.
Feb. 23rd, 2012 03:03 am (UTC)
Both of you beat me to it. +1.
Feb. 23rd, 2012 12:16 am (UTC)
There have been many times in games where I would've liked to have skipped a particular combat and focus on the story. I've certainly used it in games where it existed.

And this attack nonsense drives me nuts. Argh. Sorry your friend is going through such awful unfair attacks.
Feb. 23rd, 2012 02:50 am (UTC)
I read about that and I think it is not just that people are jerks on the internet, but the really intense sexism that pervades geekdom...and espeically video game geekdom. Tell Jennifer Helper that there are people who side with her!

But as for the argument...here's what irritates me about it. She says she thinks it should be an *option* to skip combat. People reply she wants to cut out game mechanics. This ticks me off, because as a person who has played lots and lots of Bioware games, I'd counter that combat isn't *the* game mechanics, it is one of the game mechanics. The conversation wheel is a game mechanic too! Scanning planets is a game mechanic. Driving around int the Mako is a game mechanic. There are a LOT of game mechanics--combat isn't the only one...and for many players not the only important one. Combat isn't the only thing that makes a video game a video game...and there should be no big deal in making it option for games.

But I think this isn't about the idea. I think it is about how she is a woman. It was the same with how people were super creepy over Jade Raymond...and really any woman in the video game industry who isn't a booth babe. Grrr.

Edited at 2012-02-23 02:52 am (UTC)
Feb. 23rd, 2012 10:11 pm (UTC)
OH man, to be able to skip over combat in games? That would mean that I'd actually have a reason to play them, and would be less likely to break down crying when I can't understand the fighting controls and keep getting killed by slime.

It would be so much win if they had an "RP only" filter for games... Fallout would be AWESOME.
Feb. 23rd, 2012 10:21 pm (UTC)
Yeah, I know, right?!? It would be great to have that kind of control.
Feb. 25th, 2012 08:43 am (UTC)
Cool bosses
From what I've read on this, Bioware is making (has made?) a large donation to an anti-bullying organization on her behalf over this. IMO, that's a classy thing for an employer to do.

I like Mass Effect. I've had to settle for watching Roland play it because I suck at shooting without some sort of auto-targeting (most of the game I play are more melee-oriented, like Assassin's Creed). But now Bioware is offering a combat-lite mode for Mass Effect 3. It wasn't "no combat," and it did almost feel too easy at times, but it means I can play this one myself.

Near as I can tell (from skimming a thread on the Mass Effect forum on Bioware's site), Ms. Hepler didn't work on ME, she works on Dragon Age, so this wasn't her doing, but I'd be surprised if her having suggested it for the other game hadn't at least been part of the reason Bioware decided to try it for ME3. IMO, it's less of a change to the franchise than adding multiplayer was ;-).
Feb. 25th, 2012 11:20 pm (UTC)
@Trooper6: +1.

What really bothers me about this whole incident is that it's less about gamer entitlement and more about "gamer" misogyny (I put "gamer" in quotes here because the meatbags in question want to claim "gamer" the way certain Teabag Party types want to claim "American"). Ms. Hepler got death threats for a comment she made five years ago, while a version of her suggestion gets actually implemented in ME3 and all that happens is a handful of gamers snark about it. Depressing, to put it mildly. I actually felt compelled to return to the DA II forums for the first time in months just to support her and Bioware. Some days, I really do weep for the species.
Feb. 27th, 2012 06:05 am (UTC)
I must note that I consider the use of "Teabag" and "Teabagger" in this context to be exactly the same kind of hostile, dehumanizing in-group/out-group rhetoric that you purport to be decrying. Your stand on principle does not impress me. If you weep for the species, I recommend you include yourself in it.
Feb. 27th, 2012 06:14 am (UTC)
And once again, you've entirely missed the point.
Feb. 28th, 2012 11:07 pm (UTC)
As we discussed via e-mail, I am sorry for the misunderstanding. I thought this comment was directed at my post, not at the preceding comment.
( 15 comments — Leave a comment )

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